Planetary invasions take place on an RTS maps, which consist of cities you built (if you’re being invaded) with units that you designed. However, IG II’s trump card has to be its ground combat. It also encompassed all the other usual mechanics like exploration, colony management, diplomacy, spying, ship design, and research, and it pulled them all off (particularly espionage!) with style. IG II sports real times ship battles, that required a good deal of forethought and strategic depth. However, IG I released in 1997, was a solid and well loved addition to the genre too, and it’s 1999 sequel Imperium Galactica II: Alliances was frankly, brilliant, ahead of its time, and even now there isn’t really another game that can be called its equal. Most people refer to the 1996 game Master of Orion II when talking about the grand masters of 4X space strategy. THQ Nordic acquired the rights to IG I & II last year, and they deserve a resounding thanks for breathing new life into this old master. It’s been a mere eighteen years since Imperium Galactica 2was released, but in the current resurgence for all things 4X, it was only a matter of time before someone revisited these classics.
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